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Achievement Guide: 30 Achievements on PC

Step by step to all 30 Steam achievements: Solo Story, Movie Night, Shared Story, missing collectibles, and all four endings.

Trophy guideCasualPCEstimated duration: 28h

The Dark Pictures Anthology: Man of Medan

Prerequisites

  • Spoiler warning: this guide reveals deaths, twists, and every ending.
  • This guide covers the PC (Steam) version and its 30 achievements - there's no platinum achievement here.
  • “Learning to work together” (Shared Story) needs a second person via your Steam friends list; there's no automatic matchmaking.

Chapter 1 · Foreword

  1. Step 1: Overview

    Difficulty: roughly 3 out of 10. Time needed: roughly 25-30 hours. Full playthroughs: 3, plus chapter select. Platform: PC (Steam). Achievements: 30 - there's no platinum achievement on this platform. Online required: Yes, “Learning to work together” needs a second person. Collectibles: 50 secrets and 13 pictures.

  2. Step 2: How to use this guide

    Start every playthrough on a new save slot. Don't overwrite a completed save. For a save branch: Chapter Select → chapter → new save slot. For relationships and endings, keep playing from the chosen chapter without skipping ahead. This guide uses the German Steam achievement and chapter names alongside the English ones. Where the exact dialogue text differs by version, the action itself is described unambiguously. For QTEs, press whatever button is shown on screen - the prompt matches your keyboard, mouse, or controller bindings.

Chapter 2 · Step 1: Solo Story - save everyone and grab the collectibles

  1. Step 1: Setup and goals

    Choose Play alone → New story → Theatrical cut → New save data. Goals: 🏆 Going it alone, 🏆 That's something, I suppose, 🏆 Lovebirds, 🏆 You got a better way?, plus almost all the collectible and chapter achievements.

  2. Step 2: Chinese Market

    Take either stone from the fortune teller - it doesn't matter which. Go to the training dummy, hit every target, and press the prompted button in time. With keyboard and mouse, move the pointer onto the target and confirm with the shown input; with a controller, the shown controller icons apply. If you make a mistake, reload the chapter immediately. Achievements: 🏆 Karate Master, plus progress towards 🏆 As long as you're quick.

  3. Step 3: The Duke

    Play as Brad. When Alex talks about an important decision, choose SENTIMENTAL - “Trust your gut.” Answer the rest of the conversations warmly - this lets Alex make the proposal later on. Short branch for 🏆 Brother thing, you know: later restart “The Duke” on a separate save slot and choose RESENTFUL - “I had to work.”, then ACCUSATORY - “I was invited.”

    Brad
    SENTIMENTAL - “Trust your gut.”
  4. Step 4: Wreck

    As Alex, talk to Brad before the dive. React impressed by his preparation, promise to bring him back something interesting, and stress that you're in this together. Go below deck and examine the white-framed picture on the wall.

    Make sure to pick up the camera later on.

    • 📸 White photo Camera
  5. Step 5: Uninvited Guests

    On the plane: examine the black-framed picture near the first passage, swim through the opening above the door, and examine the flight plan, the shell, and the mount of the missing lifeboat. Pass the QTE so Julia doesn't get hurt. Proposal: don't surface right after the explosion and respect the decompression time. At the proposal, choose ASTOUNDED - “We almost died!”, then LOVING - “Yes!” Reward: 🏆 Yes! Yes, I'll marry you! Conrad and Fliss: play Fliss friendly and relaxed, react confidently to Conrad's remarks, and show you're impressed by him. Talk to Brad first, then Conrad. Flirt playfully and romantically, react worried to the fishing boat, and when Conrad throws money into the water, react amused.

    This sets up 🏆 A pint of frosty amber liquid and 🏆 You got a better way?

    Julia (proposal)
    ASTOUNDED - “We almost died!”
    Julia (proposal)
    LOVING - “Yes!”
    • 📸 Two black photos 🔎 Flight plan, shell, mount of the missing lifeboat
  6. Step 6: Abandoned Ship

    This short chapter doesn't need any special choices - just pick up the guard's note.

    • 🔎 Guard's note
  7. Step 7: Intrusion

    Main save: stay calm as Conrad, don't start a fight, and don't give away Brad's hiding spot. Don't let Conrad flee on the speedboat. As Fliss, follow the pirates' instructions and help the others on deck, so Brad stays undiscovered. Branch: window and speedboat - start “Intrusion” on a separate new save slot. Decide that Conrad flees through the window, wait for the lightning, and press the button once Conrad has counted to six. Reward: 🏆 Break 'em during the thunder. Then pass the heartbeat event, choose ESCAPE, and pass all QTEs, especially the short final shooting QTE. Reward: 🏆 Can't catch him with this old junker. Afterwards, return to the main save.

    Conrad
    Stay (don't flee)
  8. Step 8: Ghost Story

    Play Julia lovingly: tell the diving story cheerfully, react sentimentally to Alex, reassure him, and openly show your affection.

    Julia
    Cheerful
    Julia
    Sentimental
    Julia
    Reassuring
    Julia
    Adoring
  9. Step 9: Trapped

    React puzzled as Conrad about the abandoned ship, agree with Fliss, and ask about her opinion with interest. Choose to distract the pirates, and put the cabinet back in front of the vent. For Conrad's trait, CONFIDENT - “An abandoned ship.” is what matters. Possible rewards: 🏆 A pint of frosty amber liquid and 🏆 If you're selling, I'm buying.

    Conrad
    CONFIDENT - “An abandoned ship.”
    • 🔎 1947 newspaper, Miller's letter
  10. Step 10: An Escape

    Answer confidently as Conrad and warn Fliss. Search every room before following the group. With a strong enough relationship: 🏆 You got a better way?

    Conrad
    Self-assured
    Conrad
    Warn Fliss
    • 🔎 Guard schedule, Reed's letter, engineer's logbook, diary 📸 Black photo
  11. Step 11: Caskets

    Collecting: read the kitchen plan and diary in full, examine the black-framed picture and all four caskets, go through the left door in the medical area, and examine the corpse and ECG report. Alex's trait: pick up the knife to the right of the menu board and choose CONFIDENT - “Could be useful.” Reward: 🏆 Big man on campus. Alex and Julia: open the cabinet the pot falls out of, tell Julia the truth, react worried, and support her. Examine the lower-left casket and react shocked. With a strong enough relationship: 🏆 Lovebirds.

    Alex
    CONFIDENT - “Could be useful.”
    • 🔎 Kitchen plan, diary, four caskets, corpse, ECG report 📸 Black photo
  12. Step 12: Danny

    Follow Danny until he kicks off a cap. Go back, pick it up, and turn it over - this reveals the name Ourang Medan. After Danny flees, take his flashlight, go back, and examine the white-framed picture and then the dog tag.

    • 🔎 Medan cap, screaming corpse, dog tag 📸 White photo
  13. Step 13: Finding Friends

    Search every room with Brad. Open the changing-room locker with the scarecrow figure, step away a few paces, come back, and open the locker again. Take the gas mask and leave the wrench where it is.

    • 🔎 Note, infantry badge, lock note, radioman's memo 📸 White photo Gas mask
  14. Step 14: Ritual

    There's a time limit here. In the red ballroom, head straight to the stage and enter the small room to its right. Examine the white-framed picture first, pull the lever, and go through the opened curtain. Go outside past the casket on the right and come back after a few seconds. Examine the crate, damaged cables, and manual. Don't attack Brad.

    Brad and Fliss recognise each other because Brad is wearing the gas mask and Fliss has breathed fresh air.

    • 🔎 Chemical leak, damaged pipes, manual 📸 White photo
  15. Step 15: Pressure

    Grab the shovel when Brad or Fliss gets trapped. Don't hit the lock - destroy the damaged hinges instead - and free the trapped person. In the conversation, choose the worried, then the frightened, then the expectant response, in that order.

    Reward: 🏆 Aye, aye captain

    Fliss/Brad
    Worried
    Fliss/Brad
    Frightened
    Fliss/Brad
    Expectant
    • 🔎 Report about ghost rumours
  16. Step 16: Glamour Girl

    At the start, search the open rooms for the map, picture, and order. Pass all QTEs and choose HIDE. Pass the heartbeat event and the following QTE sequence. At the end, choose STAND YOUR GROUND, not “Jump”.

    Reward: 🏆 As long as you're quick

    • 🔎 Water treatment plan, man-overboard order 📸 White photo
  17. Step 17: Distress Signal

    Collect the flak shell casing on the outer deck, read the gas mask instructions in full, and enter the bridge. Read the ship's logbook there in full, examine the black-framed picture, and read the nautical chart and navigator's notebook. Carefully enter the radio room, go right first and read the last radio message before approaching the radio. Transmit the coordinates and report the name Ourang Medan. Reward: 🏆 The name of this vessel. When Alex decides who goes down below, encourage Brad to do it.

    With a strong enough relationship: 🏆 Medium bro

    Alex
    Encouraging (send Brad down)
    • 🔎 Flak shell casing, gas mask instructions, ship's logbook, nautical chart, navigator's notebook, radio message 📸 Black photo
  18. Step 18: Depths

    Examine the safe in the first side room, read the patient file, and the log in the engine room. Examine the white-framed picture and turn the power on. Take the rebreather and pass the heartbeat event at Olson. During the escape, choose the disturbed response so only a normal QTE follows.

    Read the military orders next to Danny immediately - there's a time limit here.

    Alex/Julia
    Disturbed
    • 🔎 Session transcript, patient file, engine-room log, military orders 📸 White photo
  19. Step 19: Junior

    Choose exactly: CURIOUS - “What's causing the mist?”, then WORRIED - “There was something in the last room.”, then DESPERATE - “We held our breath.”, then GRAB WEAPON.

    Reward: 🏆 It's all gone changing on me

    Alex/Julia
    CURIOUS - “What's causing the mist?”
    Alex/Julia
    WORRIED - “There was something in the last room.”
    Alex/Julia
    DESPERATE - “We held our breath.”
    Alex/Julia
    GRAB WEAPON
  20. This section contains spoilers.

Chapter 3 · Step 2: Movie Night - heart choices only

  1. Step 1: Playing Movie Night

    Choose Not playing alone → Movie Night. Assign yourself all the characters - you can complete this local mode alone with keyboard, mouse, or controller. Use a new save slot and only pick answers with the heart symbol. If there's no heart answer, choose SAY NOTHING or let the timer run out. Play through to the credits.

    Rewards: 🏆 Like that movie with the ship and 🏆 Go with your gut

Chapter 4 · Step 3: Shared Story - head choices only

  1. Step 1: Playing Shared Story

    Choose Not playing alone → Shared Story. Invite a second person via your Steam friends list - there's no automatic matchmaking, and both of you need to be online and own the game. Use new save data and both pick only answers with the brain symbol. If there's no matching answer, choose SAY NOTHING or let the timer run out. Coordinate on collectibles and play through to the credits.

    Rewards: 🏆 Learning to work together and 🏆 Consider all the permutations. If the latter doesn't trigger online, repeat the head-only path alone or in Movie Night.

Chapter 5 · Step 4: Missing collectibles

  1. Step 1: Collectibles by chapter

    Wreck: white photo, camera Uninvited Guests: two black photos, flight plan, shell, missing lifeboat Abandoned Ship: guard's note Trapped: 1947 newspaper, Miller's letter An Escape: guard schedule, Reed's letter, engineer's logbook, diary, black photo Caskets: kitchen plan, diary, four caskets, corpse, ECG report, black photo Danny: Medan cap, screaming corpse, dog tag, white photo Finding Friends: note, infantry badge, lock note, radioman's memo, white photo Ritual: chemical leak, damaged pipes, manual, white photo Pressure: report about ghost rumours Glamour Girl: water treatment plan, man-overboard order, white photo Distress Signal: flak shell casing, gas mask instructions, ship's logbook, nautical chart, navigator's notebook, radio message, black photo Depths: session transcript, patient file, engine-room log, military orders, white photo Matters of the Heart: top-secret message Olson: missing-casket note, golden photo Curator's Cut / second perspective: co-pilot badge, cargo manifest, incident report, test results, three documents, black photo

  2. Step 2: Olson for the golden photo

    Start a new save slot at Distress Signal. Send Alex and Julia down below, repeatedly contradict Junior and deny the mist - Junior then shoots Alex. Keep playing as Conrad through to Olson, examine the golden photo in the sleeping quarters, and read the missing-casket note there.

    Alex/Julia (mit Junior)
    Contradict / deny the mist
  3. Step 3: Curator's Cut or second online perspective

    The Curator's Cut is included in the current PC version - start it via Play alone → New story → Curator's Cut. If it's missing from the menu, first fully complete a story, then check your installed Steam content. Open the camera's photos fully to find the co-pilot badge. In Glamour Girl, search every room as Fliss, get the key from the drawer behind Brad, and open the safe. Collect the cargo manifest, incident report, test results, and the black photo. In Matters of the Heart, collect the three documents in the room with the safe.

    Achievements: 🏆 For a dollar he told me his secrets, 🏆 Secrets! Lies! Conspiracies, Man!, 🏆 Possible futures, 🏆 Quite a lot of deaths that night, 🏆 Ghost ships are just a myth, right?

Chapter 6 · Step 5: Endings via chapter select

  1. This section contains spoilers.

  2. This section contains spoilers.

  3. This section contains spoilers.

Chapter 7 · Step 6: Traits and relationships

  1. Step 1: Achievements and how to get them

    🏆 Brother thing, you know - The Duke: RESENTFUL → ACCUSATORY 🏆 Big man on campus - Caskets: pick up the knife → CONFIDENT - “Could be useful.” 🏆 If you're selling, I'm buying - Conrad stays; Trapped: CONFIDENT - “An abandoned ship.” 🏆 Remember who's signing the checks - turn down the proposal; everyone gets caught; react resentfully as Julia at the vent 🏆 Aye, aye captain - Brad hidden + gas mask; Fliss breathes fresh air; Pressure: worried → frightened → expectant 🏆 Lovebirds - Alex and Julia loving throughout; accept the proposal 🏆 You got a better way? - don't let Conrad flee; play Conrad and Fliss friendly and flirtatious 🏆 Medium bro - treat Alex and Brad positively; send Brad down below at Distress Signal

    Relationships are cumulative - start at the earliest chapter mentioned and keep playing without skipping ahead.

Chapter 8 · Final checklist

  1. Step 1: Checklist before you finish

    Solo Story, Movie Night, and Shared Story completed pure heart-only and head-only playthroughs completed all four survival endings reached all 50 secrets and 13 pictures found all relationships and traits unlocked ten QTEs in a row achieved Once you've checked the last box, you'll have unlocked all 30 Steam achievements.

Last updated on August 30, 2026

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